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Ice climbers nana smash anmio
Ice climbers nana smash anmio












ice climbers nana smash anmio

It hits in a wide area directly above the Ice Climbers, and can KO at about 120%. Up smash is similarly powerful, sending opponents flying quite early, but is particularly slower in it's start-up and ending, making it situational. Forward smash is the duo's strongest smash, dealing impressive damage despite it's quick speed, and respectable knockback even at lower percentages, reliably KOing at about 70% at edge of the stage. However, it has very low knockback growth, making it only useful in starting aerial combos.Ĭomplimenting their tilts, the Ice Climbers' smash attacks are also very useful and excellent KO options. Dash attack starts off moderately slow, but sends opponents above the leader for quick transitions into Up aerials, similarly to up tilt. Down tilt is one of their quickest grounded moves, acting as a strong semi-spike at high percentages, and making follow-ups into dash attack or similar very easy.

#Ice climbers nana smash anmio series

It also allows for a direct chain into a series of up aerials until about 115%, making it paramount in initiating combos.

ice climbers nana smash anmio

Up tilt is short ranged, but one of the Ice Climbers' most useful moves, hitting multiple times with low knockback and dealing excellent damage. It has impressive knockback growth, and can KO fellow middleweights at about 135% at the edge of Final Destination. Forward tilt can be angled, and has a chance to trip opponents. Their neutral attack is fast, hits twice, and launches at a low angle, making this attack fairly good at guaranteeing follow-ups at lower percentages, giving the duo a reliable stun-lock, and allowing the Ice Climbers a quick option to keep opponents away from them. Most of the Ice Climbers' grounded moveset is fairly quick, and disjointed, allowing for versatile use. While one Ice Climber deals respectable damage on their own, the two's power combined can make them formidable. When separated, the partner's AI takes control over their movement, and guides them back to the leader, ignoring most opponents in their path. As such, the player is essentially controlling two characters at the same time with slight tweaks the partner has slightly higher mobility attributes, they will deal less damage, receive more damage, and are knocked back farther than the leader. The partner (Nana by default) is controlled by a CPU and mimics what the leader (Popo by default) does with a seven frame delay. Unique to a majority of the roster, they are the archetypical tag team fighters, though each Climber is a unique character in their own right. The Ice Climbers are a pair of middleweights, (weighing the same as Lucario, Wolf, Villager, Mythra, and Steve), with a moderately short height, above average jumps, average air speed and air acceleration, with low gravity and slow falling speed. The Ice Climbers must then be defeated on Summit (the Ω form is used in World of Light). Have the Ice Climbers join the player's party in World of Light.Clear Classic Mode with Link or any character in his unlock tree, being the 2nd characters unlocked after King K.matches, with the Ice Climbers being the 10th characters to be unlocked. 6.1 Most historically significant players.














Ice climbers nana smash anmio